3D Renders & Game Models —

Whether it’s low-poly assets for games or expressive game characters, I create 3D models with personality first. From Minecraft-style builds to bespoke game assets, this is where form meets feel—made slow and steady.

Slow Hands, Sharp Details

Making Models That Feel Friendly, Familiar, and Fun.

I got into 3D modeling as a way to bring my own ideas to life inside the game itself. Instead of just imagining characters, creatures, or props, I wanted to see them exist in the same worlds I love playing in. Blockbench gives me a hands-on way to build those ideas — shaping, texturing, and animating models that feel like they belong in-game. I enjoy working within the limits of voxel and low-poly styles, finding small details that make a model feel intentional without overcomplicating it. This space is where those ideas live, built slowly and designed to be used, not just viewed.

About This Work

Bringing my own twist to the gaming world

— Featured Models —

A Minecraft-compatible painting asset featuring cats watching fireworks, designed to add atmosphere and story to in-game spaces.

A player character reimagined as a plush — soft proportions and simple forms adapted for Minecraft.

A cozy sloth plush modeled as a Minecraft-ready asset, built to feel warm and playful even in block form.

Tools & Process —

From idea to in-game

I mainly work between Blockbench and Blender, using Blockbench to shape and texture models, then bringing them into Blender for rendering and lighting. For animated textures and pixel-level details, I use Pixelorama, which lets me keep things expressive and hands-on. I like working this way because it keeps the process flexible — I can build clean, game-ready models while still taking the time to polish how they move, feel, and show up on screen.

Rendered in Blender

3D Renders

My 3D renders are built in Blender, where I focus on lighting, composition, and small details that help a model feel finished. I enjoy setting up scenes that highlight texture, shape, and mood rather than pushing for realism. Rendering is where everything comes together — it’s a chance to slow down, experiment with light and color, and present each model in a way that feels intentional. Whether it’s a simple showcase or a more stylized scene, the goal is always clarity, warmth, and a final image that reflects the care put into the build.